Room Details
Before showing the final board, here are detailed views of the individuals rooms, starting from the top left and going around clockwise. Each room had to be textured and furnished in a distinctive style. On the plus side, the project allowed me to use the photopaintings created for but never used in another game development project. There was even a call to use DAZ to render the statues used in the Gallery. I'll feature the full set on their own project page.
Props
Since the game itself is a prop within another game, it needed to show a game in progress with all of the related pieces. The props needed to have a more realistic depth, acheived witth some edge lighting and a drop shadow in the case of the envelope and cards; and the 3D tools in Photoshop for the pawns.